Posts filed under “PyQt”
Maya Spotlight
I just started using sublime text, and I love the ability to quickly open files by pressing ctrl+p and typing in an auto complete text field. So fast! Mac os also has this with the spotlight feature. Here’s a version I wrote for Maya using PyQt. Just press ctrl+p and start typing. It will search […]
Uify Widget – automatically layout 3d objections on a UI
Here’s a widget I create that layouts out 3d objects on a 2d QWidget. It allows you to quickly layout selected objects in a UI to use as buttons. It could be useful if you have a bunch of controls on a character and you need them organized quickly and on the fly. I used […]
Maya Minecraft Context
Play Minecraft in Maya! Just kidding. I’ve been playing Minecraft again lately and it inspired me to whip up a Maya script. It is a custom tool context using Maya Python API. With OpenMayaUI I grab the active view port using M3dView.active3dView(). I wrap the pointer to the active view port in a sip instance. […]
Paint Processing Textures in Maya
This is a work in progress. It lets you paint cool 2d animated textures in Maya using processing. On OpenProcessing.org there are tons of amazing sketches that could can be used to create textures in Maya, so I wanted an easy interface to bridge the two technologies. It’s also an excuse for me to code […]
Maya Timeline Markers
This script lets you overlay markers on the timeline. Its useful if you need to set keys on different objects at certain times. I created a QWidget with a custom paint event which renders a vertical line at a list of positions. Then I installed a couple event filters to create a shift+click context menu […]